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NvidiaĭX12 Ultimate hardware also needs to support Variable Rate Shading (VRS) tier 2. Two other intelligent rendering capabilities make your GPU work smarter, not harder, supercharging the performance potential of your graphics card (or Xbox) if developers wind up embracing them. Ray tracing isn’t the only tech introduced by Nvidia’s Turing architecture that’s being codified by DirectX 12 Ultimate, though.
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“No longer do the cycles operate independently! Instead, they now combine synergistically: when Xbox Series X releases, there will already be many millions of DX12 Ultimate PC graphics cards in the world with the same feature set, catalyzing a rapid adoption of new features, and when Xbox Series X brings a wave of new console gamers, PC will likewise benefit from this vast surge of new DX12 Ultimate capable hardware! The result? An adrenaline shot to new feature adoption, groundbreaking graphics in the hands of gamers more quickly than ever before.” “By unifying the graphics platform across PC and Xbox Series X, DX12 Ultimate serves as a force multiplier for the entire gaming ecosystem,” Microsoft’s announcement post from March says. Nvidia shared details of what to expect before Microsoft’s official presentation at GDC 2020 in March, and it’s easy to see why: Even though Microsoft’s next-gen console is powered by AMD, DirectX 12 Ultimate enshrines several innovative technologies first introduced by GeForce RTX 20-series graphics cards as a new industry standard-one that now spans both PCs and consoles, earning it the “Ultimate” name.